Skyscraper Sightlines Unblocked
Stand at the edge of a tiny city and count the rooftops. Then build it so the counts are true.
What is Skyscraper Sightlines?
Skyscraper Sightlines is a single-player number puzzle. Each square gets a tower, and every row and column must use each height exactly once. Each border clue gives the number of buildings visible from it, since taller towers hide shorter ones behind them. The goal is to build a city that matches every clue.
- Category
- Puzzle Games
- Players
- 1 player
- Plays on
- Phone, tablet & desktop
- Input
- Mouse, Keyboard, Touch
- Made by
- Simon Tatham
- Checked
Skyscraper Sightlines turns a grid into a little skyline. Each square holds one tower, every row and column uses each height exactly once, and every number on the outside says how many rooftops are visible from that spot. Taller buildings block the view of shorter ones, so the clues reveal far more than they first seem to. This is Simon Tatham’s Towers puzzle drawn in a neat 3D style, and you can play it unblocked here. Every generated board has a single solution reachable by pure logic.
How the City Is Built
Take a 5x5 board. Towers come in heights one through five, and each row and each column contains all five exactly once, just like a Latin square.
Now add the view. Picture yourself at a clue, peering down that line of squares. They see the first tower, then every later tower that is taller than all the towers before it. A shorter tower behind a taller one stays hidden.
For example, the row 3, 1, 5, 2, 4 shows two towers from the left (the 3 and the 5) and two from the right (the 4 and the 5).
Choose a square and enter a number to raise a tower. When you are unsure, pencil in the heights still possible and delete each one once it is disproved. Duplicate heights and impossible clues turn red, and the city flashes once every tower is correct.
Skyscraper Sightlines controls
| To do this | Keyboard | Mouse | Touch |
|---|---|---|---|
| Build a tower | Pick a square with the arrows and type the height | Click a square and type a digit | Tap a square, then tap a digit button |
| Toggle a pencil mark | Press Enter for pencil mode, then type a digit | Right-click a square, then type a digit | Set Tap to Pencil mark or press and hold, then tap a digit |
| Empty a square | Space, Backspace or 0 | — | Tap the square, then Clear |
| Pencil every possible height everywhere | M | — | — |
| Dim a clue you are done with | — | Click the clue | Tap the clue |
| New puzzle, undo, redo | N, U, R | Buttons above the grid | Buttons above the grid |
Clue Tricks That Speed You Up
Some clue values are worth memorising because they solve squares instantly.
- The 1 clue. The square beside it holds the maximum height. Always.
- The full clue. A clue matching the board’s width, like 5 on a 5x5 board, means the line climbs 1, 2, 3, 4, 5 from that side. The whole line is done.
- The 2 clue. The tallest tower can’t be right next to it, or you’d see only one building.
- A general rule. With a clue of c on a board of size N, the nearest tower is no taller than N + 1 - c.
- Opposite pairs. A 1 on one side and a 2 on the other often pins the second-tallest tower too.
On bigger boards, the M key pencils every candidate into every blank square in one go. Trim them as lines fill up. Tapping finished clues to grey them out keeps your eyes on the clues still in play.
Levels, Sizes and Where to Go Next
The Type menu covers grids from 4x4 to 6x6 at four difficulty settings, the hardest being Unreasonable, and Custom stretches to 9x9. A portrait layout and a digit bar under the grid make phones comfortable, and the 2D option suits small screens.
If this kind of number placement clicks for you, Sudoku Flow is the natural partner, and Greater Than Grid adds inequality signs to a similar Latin-square idea.
Skyscraper Sightlines: questions players ask
What does a clue of 1 mean in Skyscraper Sightlines?
It means you see only one tower from that side, so the tallest possible tower must stand right next to the clue. It blocks every building behind it. Placing those first is the classic opening move.
How hard is the Unreasonable level?
It is the top of four difficulty levels and can require long chains of deduction across several rows and columns. Bigger grids at this setting may also hide some edge clues and place a few starting towers instead.
Can I turn off the 3D towers?
Yes. In Preferences, switch to the flat 2D style. Heights then show as plain digits, which many players find faster to read, especially on a phone.
Is there a way to check my answer?
Errors like repeated heights or a broken clue turn red as you play. If you are truly stuck, Solve fills in the answer, and you can undo it afterwards to continue on your own.
Credits and license
Skyscraper Sightlines was created by Simon Tatham and released as open source. FreezeNova hosts a lightly adapted copy on its own server, together with the original license file.
- Source code: git.tartarus.org/simon (original project)
- Code license: MIT
- Art & audio: MIT (all graphics are drawn by the game code; no images or audio)
- Our changes: Renamed here. We serve the author's official web build without links that leave the site, sized it for our frame and added a touch bar with digit buttons. The puzzle logic is as released.