FreezeNova

Fanorona Unblocked

Captures without jumping: approach a line or back away from it, and the whole row vanishes.

Fanorona gameplay
Touch friendly 2 players on one screen
Report bug

What is Fanorona?

Fanorona is the national board game of Madagascar, played on a 5x9 grid of points connected by straight and diagonal lines. Each side has 22 pieces and captures by approach or withdrawal, removing whole lines of enemy pieces with one slide. You win by capturing every enemy piece or leaving your opponent unable to move.

Players
1–2+ players (same screen)
Plays on
Phone, tablet & desktop
Input
Mouse, Touch, Keyboard
Checked

Fanorona comes from Madagascar, and its capture rule is unlike anything in chess or checkers. Nobody jumps. Instead, a piece slides one point and either runs into an enemy line or pulls away from one, and the entire line in that direction is wiped off the board. With 44 pieces packed onto 45 points at the start, the opening turns can be explosive. This unblocked version from Christopher Müller’s PaperGames collection lets you play the computer at three levels, as white or black, or take on a friend sitting beside you.

Learning the Board and the Two Captures

The board has 5 rows and 9 columns of points. Every point connects horizontally and vertically to its neighbors, and roughly half of them also carry diagonal lines. White starts, and only the center point is empty at first.

On your turn, slide one piece along a line to an empty neighboring point. Then check two things:

  1. Approach. Did your piece stop next to an enemy piece, continuing in the same direction? That enemy piece and every enemy piece lined up directly behind it are captured.
  2. Withdrawal. Was your piece touching an enemy piece and did it move straight away from it? Then that line is captured instead.

A single slide can only do one of these. When both are possible, the game shows two buttons so you can choose.

After a capture, the same piece can keep moving and capturing, but each step must go in a new direction and avoid points it already used this turn. Capturing is mandatory whenever it is available. Take every enemy piece, or leave your opponent with no move, to win.

Fanorona controls

To do this KeyboardMouseTouch
Slide a piece Arrow keys and Enter to pick the piece, then the target pointClick your piece, then the empty point it should slide toTap your piece, then the empty point it should slide to
Pick approach or withdrawal —Click "Capture forward (approach)" or "Capture backward (withdrawal)" when both are possibleTap "Capture forward (approach)" or "Capture backward (withdrawal)"
Stop a chain of captures —Click "Done capturing"Tap "Done capturing"
Open a game against the computer —Click "vs Computer", pick white or black and a level, then click "New game"Tap "vs Computer", pick white or black and a level, then tap "New game"
Undo the last move —Click "Undo"Tap "Undo"

Reading a Fanorona Position

Look down the line, not just at the neighbor. The value of a capture is the length of the enemy row behind the first piece. A slide into a row of five is worth far more than one into a single piece.

Check behind you too. Many beginners see the approach and miss a bigger withdrawal in the opposite direction.

Use compulsory capture against your opponent. Offer one piece where the only legal capture drags their piece into a spot you can punish with a long chain.

Value strong points. Points with diagonals connect in eight directions, so pieces there attack and escape more easily.

Change gears late. When the board empties out, mobility counts more than piece totals. One active piece can beat three stuck ones.

Why Fanorona Is Worth Learning

Fanorona feels chaotic for the first game and clever by the third. Big swings are common, so a game is rarely over until it is over. A counter under the board tracks how many pieces each side has lost, and Undo lets you rewind a disastrous chain and look for the better one.

If you enjoy capture games from around the world, Surakarta from Java and Konane from Hawaii both offer unusual capture rules of their own.

Fanorona: questions players ask

How do you capture in Fanorona?

You never jump. Slide a piece so it stops right next to an enemy piece in the direction you moved, and that piece plus the unbroken enemy line behind it are removed. Sliding directly away from an adjacent enemy piece removes that line instead.

Why does the game refuse my move in Fanorona?

If any of your pieces has a capture available, you must capture. A non-capturing move, known as a paika, is only accepted when no capture exists anywhere on the board for your side.

Can one piece capture several times in a turn?

Yes. After a capture, the same piece may keep going, but each new slide must change direction and cannot return to a point it already visited that turn. You can end the chain whenever you like with the Done capturing button.

Can I play Fanorona as Black against the computer?

Yes. Before starting, pick white or black. White always moves first, so choosing black means the computer opens. You can also play a friend on the same device with no computer involved.

Credits and license

Fanorona was created by Christopher Müller and released as open source. FreezeNova hosts a lightly adapted copy on its own server, together with the original license file.

  • Source code: github.com/YourChaosChris (original project)
  • Code license: MIT
  • Art & audio: MIT (board lines and pieces drawn with SVG and CSS, no image or audio files)
  • Our changes: We took just the Fanorona game out of PaperGames and set it to English. The offline service worker, the language picker and links to other games and site pages were removed. Its rules and computer player remain unchanged.

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