Crater Space Unblocked
Three cloaked starships, one cratered moon and 24 missiles that only count when you miss.
What is Crater Space?
Crater Space is a one-player hidden-ship hunt on an 8x8 moon grid. Three invisible starships, 2, 3 and 4 squares long, lie in straight lines, and you tap squares to fire paint missiles at them. The goal is to uncover all three ships before you waste 24 missiles on misses.
- Category
- Puzzle Games
- Players
- 1 player
- Plays on
- Phone, tablet & desktop
- Input
- Mouse, Touch
- Checked
Crater Space puts a familiar guessing game on the surface of a gray, pockmarked moon. Somewhere among its 64 squares, three enemy starships are hiding under cloaking fields, and your only weapon is a rack of paint-splat missiles. Each tap is a small bet. Hit, and the ship lights up pink at no cost; miss, and a missile is gone. Jasper Renow-Clarke made it for the mobile category of js13k 2021, so it fits in a tiny file and plays unblocked with a single thumb on a phone held upright.
The Mission Briefing
Tap PLAY and the moon map takes over the upper part of the display. Underneath you will find your ammunition, 24 missiles in a row, along with three little ship symbols that keep score of what you have found.
The fleet is made of a two-square, a three-square and a four-square vessel. Every one is laid out in a straight horizontal or vertical line, and no two share a square. Fire by tapping a square:
- Green splat: bare moon. One missile in the rack goes dark.
- Pink splat: you hit a ship. That shot costs nothing.
Paint a whole vessel pink and a ship symbol fills in black. Play stops once the fleet is fully painted or your 24 misses are spent, and at that point faint outlines show the true positions.
Your result is your miss count, so smaller is better. A yellow number under the rack keeps a running total. Finish with fewer misses than your record and gold confetti falls; a win that falls short of it still earns a shower of multicolored confetti.
Crater Space controls
| To do this | Mouse | Touch |
|---|---|---|
| Leave the menu and start | Click either PLAY button | Tap either PLAY button |
| Fire at a grid square | Click the square | Tap the square |
| Begin another round | Click PLAY AGAIN | Tap PLAY AGAIN |
How to Spend Fewer Missiles
Search, then hunt. Split each round into two modes. In search mode you look for any ship at all. In hunt mode you follow up a pink splat until that ship is finished.
Use a checkerboard search. The smallest vessel spans a pair of squares, so firing only on every other square, like the dark squares of a chessboard, is guaranteed to touch every ship. That halves the squares you need to search.
After one hit, test the four neighbors. A ship continues straight up, down, left or right from a hit. Once a second hit shows the direction, keep firing in that direction until a shot misses, then return to the other end.
Count the space. Near the end, compare gaps on the grid with the ships still missing. If only the 4-long ship is left, any gap shorter than four squares in both directions is empty.
Remember which ship sank. The icons tell you how many ships are done, not which ones. Keep track yourself, because it changes which gaps are still worth searching.
A Quick Game With a Clear Goal
A round lasts a few minutes, and the record gives a clear target to beat. Crater Space suits anyone who likes a little probability with their puzzles. For a version where a computer opponent shoots back at your own fleet, try Fleet Strike, or test deduction in a minefield with Logic Mines.
Crater Space: questions players ask
How do you win Crater Space?
Uncover every square of all three ships before your 24 misses are used up. Hits are free, so the real score is how few misses you needed. Beating your previous best sets a new record.
Is Crater Space like the classic ship-hunting board game?
The core idea is similar, finding hidden ships by calling squares, but here you play solo against a random layout and only misses use ammunition. There is no opponent firing back at you.
Where is my record stored?
The lowest miss count from any game in which you painted the whole fleet is stored on your device by the browser, and it appears on the board under the label RECORD.
Why are there two PLAY buttons?
Both start a normal game with a random layout. The difference is only in how the random numbers are seeded. One draws a seed from your browser's built-in random source, the other uses the generator directly.
Credits and license
Crater Space was created by Jasper Renow-Clarke (picosonic) and released as open source. FreezeNova hosts a lightly adapted copy on its own server, together with the original license file.
- Source code: github.com/picosonic (original project)
- Code license: MIT
- Art & audio: CC0 (ship and missile sprites based on Kenney Space Shooter Extension); craters and text drawn in code (MIT)
- Our changes: The original asked an online randomness service for its seed. We switched that to the browser's own random generator, so the game no longer loads anything from outside this site.