FreezeNova

Magnet Dominoes Unblocked

Plus beside plus is forbidden. Use the edge counts to decide which dominoes are magnets.

Magnet Dominoes gameplay
Touch friendly
Report bug

What is Magnet Dominoes?

Magnet Dominoes is a logic puzzle on a grid already divided into dominoes. Each domino is either a magnet, with one plus and one minus end, or a blank. You work out which pieces are magnets and how they face, so that each row and column shows the right number of positive and negative poles and no two like poles touch.

Category
Puzzle Games
Players
1 player
Plays on
Phone, tablet & desktop
Input
Mouse, Keyboard, Touch
Made by
James Harvey and Simon Tatham
Checked

Magnet Dominoes starts with a grid of grey domino outlines and asks a surprisingly physical question: which of these pieces are magnetic, and how is each one oriented? Magnets carry one positive and one negative pole. Blanks carry none. Numbers around the edge tell you how many of each pole sit in every row and column, and identical poles are never allowed to be neighbors. Known as Magnets in Simon Tatham’s puzzle collection, where James Harvey contributed it, the game runs unblocked on FreezeNova and never needs a guess.

Poles, Blanks and Edge Numbers

Each domino covers two squares, and the layout is fixed from the start. Your job is only to label them.

  • A magnet gives one half a positive pole and the other half a negative pole.
  • A blank leaves both squares neutral.

Clues along the upper and left borders, flagged with a plus sign, give the number of positive poles in each column and row. Clues along the lower and right borders, flagged with a minus, do the same for negative poles. On the strip-clue settings some numbers are missing.

The one extra rule: matching poles cannot be orthogonal neighbors. Two pluses may not share a side, and neither may two minuses. Corner contact is fine, and neutral halves can sit beside any pole.

A click turns a domino into a magnet, with its positive end on the half under your pointer. A second click reverses it and a third removes it. Right-clicking labels it blank instead. The grid flashes when everything is right. Preset boards come in three sizes, from 6x5 up to 10x9, at Easy or Tricky.

Magnet Dominoes controls

To do this KeyboardMouseTouch
Lay a magnet, flip it, then clear it Arrow keys to move, then Enter (repeat to cycle)Left-click a domino (repeat to cycle)Tap a domino with Tap set to Magnet
Mark blank, then "not blank", then clear Space (repeat to cycle)Right-click a domino (repeat to cycle)Press and hold, or set Tap to Blank domino and tap
Dim a clue you have satisfied —Click the clueTap the clue
New puzzle, undo, redo N, U, RMenu buttons above the gridMenu buttons above the grid

Working Through a Grid

Here is a rough order that handles most boards.

  1. Add up each row’s two clues. If plus plus minus equals the row length, there are no blanks in that row at all. If it is zero, every domino touching that row must be blank.
  2. Use zeros on one pole. A row with 0 plus poles can still have minus ends and neutral ends. Any domino lying flat in that row must be blank, because a flat magnet would add a plus.
  3. Think about orientation. A horizontal magnet contributes both a positive and a negative to its row. A vertical magnet adds only one pole to each of the two rows it spans. When a row’s plus and minus clues differ, vertical magnets must make up the gap.
  4. Spread out from each magnet you place. Its plus end rules out a plus on every neighboring square, and its minus end rules out a minus. That often forces the next domino’s direction.
  5. Note what you know. Mark dominoes you have proven are magnets with question marks while their direction is still open, and dim any clue whose count is already reached.

Who Will Like It

It suits anyone who enjoys number-edge puzzles but wants rules a little different from the usual. Easy 6x5 boards take a few minutes, and Tricky 10x9 boards can fill a lunch break. For more domino logic, try Dominosa Domino Logic, or browse the full list of puzzle games.

Magnet Dominoes: questions players ask

How do you read the clues in Magnet Dominoes?

The upper and left numbers, next to the plus symbol, tell you how many positive poles a column or row holds. The lower and right numbers, next to the minus symbol, give negative poles. An empty clue slot simply means no count is provided.

Do I ever need to guess?

No. Every puzzle the game creates can be solved by deduction. Tricky boards demand longer chains of reasoning than Easy ones, but a guess is never required.

Can a blank domino sit next to a magnet?

Yes. Only identical poles repel each other. Neutral ends may touch a plus, a minus or another neutral end with no problem.

What are the question marks for?

They are a note meaning "this domino is a magnet, direction unknown." Right-click twice, or press Space twice, to place them. They are never checked by the game; they exist only to help you remember.

Credits and license

Magnet Dominoes was created by James Harvey and Simon Tatham and released as open source. FreezeNova hosts a lightly adapted copy on its own server, together with the original license file.

  • Source code: git.tartarus.org/simon (original project)
  • Code license: MIT
  • Art & audio: MIT (all graphics are drawn by the game code; no images or audio)
  • Our changes: Renamed for FreezeNova. We serve the author's own web build without its outbound links, sized for our frame, and added a tap-mode switch for touch screens. The puzzle code itself was not changed.

More like Magnet Dominoes

Puzzle Games