FreezeNova

A Dark Room Unblocked

It starts with one button and a cold room. Where it ends is better discovered than explained.

A Dark Room gameplay
Needs keyboard or mouse
Report bug

What is A Dark Room?

A Dark Room is a minimalist text-based adventure that grows from an incremental game. You begin by lighting a fire in a freezing, empty room, then gather wood, build huts and assign villagers to jobs. Later you explore a ruined world map on foot, and the goal is to uncover what happened and find a way out.

Players
1 player
Plays on
Desktop / Chromebook
Input
Keyboard, Mouse
Checked

A Dark Room opens on a black screen, one line of text and one button: light fire. Click it, and the game begins telling a story using nothing but words, numbers and a growing list of buttons. A stranger stumbles in from the cold. A forest appears outside. Huts go up, villagers arrive, and before long you are packing cured meat and water for a trek across a scorched, ruined land. The writing is spare enough that your imagination fills in the rest. A Dark Room is free to play unblocked on this page, and it keeps your progress automatically.

From Fire to Village

The room. Your first flame eats five logs, and every stoke after that eats one. Let it fade and the room grows cold, which the text log on the left reports. A wanderer soon arrives and sits by the flames. As long as the heat holds, her health returns, and in time she volunteers to put up buildings.

The forest. When wood runs short, a path to the trees opens. Gathering here funds everything else: traps that return with pelts, meat, scales and teeth; carts that let you haul more; huts that draw new people in.

The village. Villagers can be assigned work as gatherers, hunters, tanners and more. Most jobs convert one resource into another, so balancing them turns the village into a small engine that runs while you plan.

Beyond the Village

Eventually the trading post offers a compass. Buy it and the Dusty Path appears, where you choose what to carry. Without cured meat you cannot leave at all. The world map is a grid of symbols, and each step uses up supplies. Water runs out faster than food, so outposts matter. Mines and other sites wait to be cleared, and freeing a mine lets villagers work it. The last chapter takes you somewhere the map cannot follow, and your final stores and vessel shape the score.

If you die out there, you wake in the room again. Whatever you carried is gone, along with that trip’s map progress, but the village itself is untouched.

A Dark Room controls

To do this KeyboardMouse
Press an action button (stoke, gather, build, buy) —Click the button
Move between places Left / Right arrows or A / DClick a location name at the top
Walk across the world map Arrow keys or W A S DClick the map on the side you want to move toward
Fly the ship in the final escape Arrow keys or W A S D—
Speed up time, dark theme, export save, start over —Click "hyper.", "lights off.", "save." or "restart." in the bottom corner

Advice From the Road

  1. Feed the fire early. The wanderer recovers only in a warm room, and without her there are no buildings.
  2. Do not trade away every scale and tooth. The compass price is steep: 400 fur plus 20 scales and 10 teeth. Spending these on trinkets slows the most important unlock.
  3. Read the income numbers. Charcutiers turn wood and meat into cured meat, and tanners eat fur. When a resource starts shrinking, shift a few people to gathering or hunting.
  4. Carry extra water. Thirst ticks up with each step, hunger only with every second one. Plan routes that loop past an outpost to refill.
  5. Get iron armour before going far. Wander eight steps or more from the village without it and you get a warning, and the creatures grow nastier the farther you roam.
  6. Turn on hyper mode during waits. Most waits are cut in half while it is on.

Why People Remember It

Few games do so much with so little. The slow reveal, the clever use of plain text and the bleak mood make it unlike anything else on FreezeNova. There is also a dark display mode, random village events, and a small reward that carries into your next playthrough. If you want another incremental game that grows from tiny beginnings, try Evolving Civilization, or browse more adventure games.

A Dark Room: questions players ask

How long does A Dark Room take to beat?

It is not a five-minute game. The village needs time to build up stores before you can explore far. Hyper mode halves most timers, which shortens the slow parts considerably.

What should I do when I get stuck in A Dark Room?

Check what the trading post sells and what your traps bring in. Most progress comes from saving up for the next item, such as the compass, then using the Dusty Path to pack supplies and push a little farther on the map.

Can I move my A Dark Room save to another computer?

Yes. Click 'save.' in the bottom corner to get an export code. Copy it, then import it on the other machine. The game also autosaves in your browser, so you rarely lose anything on the same device.

Does A Dark Room have sound on this site?

No. Nobody stated a license for the original soundtrack and effects, so they are left out and the game is silent. All the text, events and rules are the same, and many players find the quiet suits the mood.

Credits and license

A Dark Room was created by Michael Townsend (doublespeak games) and contributors and released as open source. FreezeNova hosts a lightly adapted copy on its own server, together with the original license file.

  • Source code: github.com/doublespeakgames (original project)
  • Code license: MPL-2.0
  • Art & audio: MPL-2.0 (text and CSS only; the unlicensed music and sound files are not included)
  • Our changes: The music and sound files had no stated license, so we left them out and the game runs silently. We also removed analytics, app store, sharing and cross-promotion links, serve jQuery locally and keep only English. MODIFICATIONS.txt in the game folder lists every change.
  • Corresponding source: download

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