FreezeNova

Hop Across Unblocked

One square per hop, cars on one side, a river on the other, and five lily pads waiting at the top.

Hop Across gameplay
Touch friendly
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Tip: rotate your phone to landscape for a larger view.

What is Hop Across?

Hop Across is a crossing game on a grid. Each press moves your frog a single square as it works through a highway full of traffic and a river of floating logs, then settles on one of five moving lily pads along the top edge. Filling every pad completes the level, and the next one brings faster lanes and a shorter timer.

Category
Arcade Games
Players
1 player
Plays on
Phone, tablet & desktop
Input
Keyboard, Mouse, Touch, Gamepad
Checked

Hop Across is about one small frog with a long commute. The trip starts on the grass at the bottom, crosses a highway of sedans, trucks and buses, pauses on a strip of safe grass, and finishes across a river where the only footholds are floating logs. Each press moves exactly one square, so success comes from reading rhythm rather than reflexes. It is part of the open-source LittleJS Arcade by Frank Force, every sprite drawn in code, and you can play it unblocked here on a keyboard, mouse, touch pad or controller.

Road First, River Second

Cars are the first problem. Touch any vehicle and that frog is gone. Five kinds of traffic share the road, each with its own length, and every lane moves at its own steady speed in its own direction.

The middle grass is a rest stop. Nothing can reach you there.

The river is the second problem. Water is deadly, so you hop from log to log. A log drags you along with it, which can be useful for lining up a jump but fatal if it carries you out of view at the side.

At the top sit five lily pads that rock gently left and right. Touch down on a vacant pad and the frog is home; a fresh frog then appears at the start. Landing in a gap between them, or on an occupied pad, costs a life.

Points, Levels and the Clock

Every row a frog reaches for the first time gives 10 points. Getting a frog home adds 50, plus 10 for every second still on the timer. Filling all five pads clears the level for 1,000 more.

Later levels add lanes, flip lane directions and speed everything up. The crossing timer gets shorter each time, starting at 22 seconds and bottoming out at 8.

Hop Across controls

To do this KeyboardMouseTouch
Jump one square Arrow keys or W A S D, one hop per pressClick on the side of the frog you want to move towardUse the direction pad that shows up at the lower right
Begin a game Enter selects "Play", Enter again startsClick "Play"Tap "Play"
Pause, restart or leave the game EscapeClick the menu icon in the top cornerTap the menu icon in the top corner

A Safe Crossing, Step by Step

  1. Use the free look. The timer only starts on your first hop, so study the road before you move.
  2. Watch a lane, not a car. All traffic in one lane shares speed and spacing. Once you see the pattern, the safe gaps repeat on schedule.
  3. Stop on the grass. Take a breath on the middle strip and pick which log you want before stepping off.
  4. Walk along the logs. Hopping sideways on a log keeps you away from the screen edge and helps you get lined up under a pad.
  5. Choose your pad early. Before leaving the last log, decide which empty pad you are heading for and time the final jump to its sway.
  6. Grab speed points late. Seconds left on the clock pay out, but a careful crossing with no lost life is always worth more.

Who It Is For

Hop Across rewards patience and pattern spotting, so it suits players who prefer a clear puzzle of timing over twitchy chaos. The one-hop-per-press movement is forgiving on a phone, too. If you want something with a similar steady rhythm, try Pipe Flapper or the climbing challenge in Sky Hop.

Hop Across: questions players ask

Can the frog swim in Hop Across?

No. Any jump into open water loses a life, so the river can only be crossed on logs. Logs drift sideways and take you with them, and riding one out of view counts as a lost frog too.

How long do I have to cross?

The timer bar starts at 22 seconds on the first level and shrinks on later ones, down to a minimum of 8. It does not begin until your new frog makes its first hop, and a ticking sound warns you in the final three seconds.

How do I get the 200-point fly bonus?

Now and then a fly settles on a vacant lily pad, but only briefly. Get a frog onto that pad while it is still sitting there and the bonus is added to your score.

How many lives do you get?

The counter starts at 3. A frog lost while the counter shows 0 ends the game. Your high score and the best level you reached are saved in your browser.

Credits and license

Hop Across was created by Frank Force and released as open source. FreezeNova hosts a lightly adapted copy on its own server, together with the original license file.

  • Source code: github.com/KilledByAPixel (original project)
  • Code license: MIT
  • Art & audio: MIT (frog, cars, logs and lily pads drawn in code, sound effects generated at runtime)
  • Our changes: We renamed it for this site, put it in one folder alongside its LittleJS helpers and engine, and changed the on-screen title and the save name. Play is identical to the original.

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